ISOLINE RIDGE RESCUE / FLOOD OPERATIONS

Two parties. Rising water.

Bring amber A and violet B to their matching summit flags. Select a party, then tap a neighboring dry cell. Every move raises water, and both parties must stay dry. Two shared drainage charges lower water by 0.9 m but each uses a turn.

Watercolor terrain base for the computed flood map

Numbers are elevation in metres. Blue cells are flooded. Gold and purple flags are safe summits. The next water level is shown before every move.

Plan the crossing.

Turn
Water now
Water after next move
Drain charges
Safe parties

Study the low saddles. Move the vulnerable party before water reaches it.

Reading the map

A cell must be dry both before and after your step. Switching parties is free. Reaching a matching flag protects that party from future water. Use undo to compare a different route.

Contour computation & source

d3-contour’s marching squares computes land polygons from the 7×7 elevation field at the current water threshold. The same polygon point-containment decides legal cells and drowning, so the drawn contour and game geometry share one source. The terrain texture is generated art. Original rescue puzzle, six synthetic valleys; not a hydrological forecast.

d3-contour, Mike Bostock, ISC license, pinned8a3b95a. Explicit-threshold adapter removes unused automatic threshold dependencies; editable modules and license bundled.